

THE STEELGRIN SIRENS
MERCENARY COMPANY
A free company affiliated with the Maelstrom, the Steelgrin Sirens were one of many pirate groups that bent the knee to the Grand Company, citing mutual benefits in their cooperation. While they may hearken to the red banner, they are not beholden to their orders before a deal has been struck. Ex-gladiators, sellswords, treasure hunters, and adventurers all call the Free Company home.
Within the Sirens, your past is already forgotten and all that matters is the here and now.


TIL SEA SWALLOWS ALL
— "When a man is denied the right to live the life he believes in, he has no choice but to become an outlaw."

The history of La Noscea and its governing bodies is long and storied, and in the dawn of its memories the Steelgin Sirens were first founded. Long before Merlwyb won the Trident and heralded her new accord, they were serving and working the waters of Vylbrand as mercenaries and pirates alike. As the thalassocracy settled and the Maelstrom was founded, the Sirens adapted to this change with all the grace of pirates being paid.
To this sun, they remain stalwart mercenaries of the Maelstrom’s affiliation. Contractual work is formally filed under the Free Company. In between such jobs, it’s well known that the Sirens accept bounties to keep their pockets full and muscles fresh and free of rust. They vet all bounties that come in to ensure that they don’t conflict with their commitments to the Maelstrom.
Being so old, and being so established within La Noscea, the Steelgrin Sirens have made a reputation for themselves of being loyal to both themselves and any other groups who earn their good grace. In particular, the Allied Societies are accepted and their bounties welcome without any prejudice. Such as it has been, even before the Navigator’s Veil flew its red and black.
Know well that to affiliate or join this Free Company is to earn relations for cycles to come - for good or ill.
Primarily a mercenary company affiliated with the Maelstrom: We only accept mercenary contracts from the Maelstrom
We are not a military FC: We follow the Maelstrom's command when we get paid. Outside of that, we're 100% a pirate crew.
Will take bounties to bring in revenue: These can range from simple guard detail to pest control, all the way up to maelstrom specific marks
Tense relations with the Sanguin Sirens: for obvious name related reasons. No blood is shed, but bruised egos and black eyes can sometimes occur from the fallout.
Allied Societies in good standing: Sahagin, Kobold, Kojin
THE SIREN'S CODE
Respect the Bounty: "The client is both payout and reviewer, so when all is said and done, the job gets finished one way or another. Too many unfinished jobs, or situations that go sideways makes for bad business."
Protect the Crew: "That being said, your team is your life line. If the crew is in danger, you drop everything. Ignore the job, forget about the client, drop the treasure, and make sure your people are safe. Our people are priority number one, no exceptions."
Leave None to Suffer: "We aren't out to do 'good', but we aren't looking to cause anyone undue suffering. Clean shots, quick interrogations, and no blood sport. Leave all that black karma for the cults."
Leave the Past to Rot: "The Sirens don't give a shit about your past, so when you join all of that goes away. What matters now is what you put forth to the crew, so earn your keep and live a better life. Betray us, and suffer a hell beyond your imagining. Your choice, your future..."
First Blood, No Deaths: "Quarrels are to be settled on shore. If no reconciliation or equitable resolution can be obtained, the Quartermaster or Captain will set the terms. By blade or fist the two will come to blows under the watch of the company, and through blood or black eye they'll settle their shit for good."

GALLEY
LINE + HOOKS
— RUMORS
There are always times when the rumor of profit or adventure intersect with stories about the Sirens. A crew that is both fool hearty and gil driven to put forth maximum effort into any job, it's not difficult to imagine that there are quite a few outlandish stories floating about.— MEET + GREET
The Sirens are all over the realm with holdings in all the major city-states and stretching from Limsa to as far as Hingashi. It's not out of the realm of possibility that on any given day people come in contact with the Sirens regularly in markets and in the wilds.— BAR NIGHTS
The Sirens love their drink, their loud boisterous conversations, and good company. It's never hard to find a group of them laughing in the front of the Siren's Call, or within it at the bar.— BOUNTIES
The crew is always looking for that next adventure, and they aren't opposed to taking other parties along for the ride. Either hiring the Sirens or being hired yourself, there is always a way to get involved in our plots.
HOUSING LOCATIONS
— THE SIREN'S CALL
Mist ward 12 plot 59 - Holding their main headquarters in Limsa Lominsa in an Adventurer's Guildhall called ‘The Siren’s Call’, the sirens broker many tasks to fellow mercs looking to make a profit. Asking only for a small ‘finder’s fee’ in return for lucrative jobs and tips, the Siren’s Call helps to fund a number of important services that the crew have at their disposal such as informants and vessels. This is also the location to their archives, a library of logs and journals from previous Sirens through the years.— THE AUSPICIOUS FISH
Shirogane Ward 7 Plot 46 - A neutral refuge with an opulent restaurant and bathhouse, offering the perfect meeting place for private dealings. Owned and operated by the Siren's Bounty, the front provides the crew with a source of revenue to keep the far east side of the company in working order so far from the core. Neutral grounds, the location provides a space for all kinds to mingle and creates a very unique atmosphere conducive to finding better and more profitable work handling local affairs.
KNOWN SHIPS
— THE RELENTLESS ~ BRIG
The Siren's flag ship. A relatively large ship designed for combat, on her bow she holds a pair of striking drums and a horn used to strike fear into the enemy. On the stern of the ship is a raised platform with an elaborate roost for cloudkin as large as Zu to perch and rest. Light on cannons, there is a different protection that she uses to her advantage. Being captained by the Beastmaster Todaluk, rumor has it that ships unlucky enough to be caught in battle with the Relentless find their decks crawling with vicious beasts and monsters from the depths of the sea.— RIPTIDE ~ CUTTER
The fastest ship the Sirens have ever commissioned, she can outrun all manner of vessels and out maneuver even the lightest brigantine. Fit for patrolling and scouting, Riptide is occasionally captained by the company navigator K’ilhi who is able to use her speed to quickly travel between locations held by the company. Swift, like her captain, if you blink you might miss her on the horizon.— MELANCHOLY DREAMER ~ AIRSHIP
Main airship employed by the Sirens for salvaging runs and long distance travel to job sites. Managed by Abacus and his main crew, the Dreamer is fully customizable. It can be outfitted and optimized to fit whatever mission they are sent to complete.— THE AQUILA ~ AIRSHIP
A scout. A salvager. A runner. She’s built to get from point A to point B with her full cargo of smuggled goods or salvaged machinery. Often used to make the trip from Limsa to the ruined outskirts of Garlemald, she’s one of a kind and piloted by Joules Roscoe himself.
THE CREW
— "The most fatal thing a man can do is try to stand alone."
The Steelgrin Sirens are a loyal crew of mercenaries, gathered together despite the variety of their backgrounds. The common goals they share, and the memories made together, bind them into an unspoken but felt found family. While there isn’t always peace between all Sirens, for each hold separate and unique morals, there is one very clear message in their bond: Mess with us, and you’ll find yourself ripped to the very bottom of the sea.The term ‘mercenaries’ is often associated with that of war and battle, but in truth there is a broader philosophy that the Steelgrin Sirens employ. Any member who has a viable trade, whether it be combative or not, is welcome to take up ranks. There is a wealth to do in maintaining a whole Free Company, particularly one that endeavors to have as many fingers in as many pies as this one. Whether it be from managing stores and shops, to curative and restorative arts, those who are affiliated in civilian roles are eagerly welcomed.This isn’t to say that combatants are unwelcome, either. Ex-gladiators, adventurers, soldiers; those who are more at home among blood and mud will find plentiful employment. The freedom to live their lives as they wish and without direct orders may appeal to those who struggled under such constraints before; or perhaps those seeking out greater fortunes and knowledge in their fields. The Steelgrin Sirens don’t flinch from any background, however sordid or varied it may be.The Sirens will always find a job for anyone with the motivation to better their life.
LEADERSHIP

CAPTAIN
Todaluk DirebogPersonal and capricious, he is equally adept at earning the respect of his comrades through social navigation as well as physical brawn. Not opposed to getting his hands bloody, he will take any measures necessary to protect the integrity of the Sirens in their whole.
QUARTERMASTER
SEN'RA TAYUUNBoth in social settings and in the face of danger, he remains stoic to the point of it becoming uncanny. Carefully managing the volatile nature of his mercenaries, he keeps close council with Todaluk. It’s clear that despite his cold nature he is not one to be trifled with.


NAVIGATOR
K'ILHI TIAA friendly face within the Sirens, he is in command of the maps and trade routes taken by the Siren’s ships. A master of deliveries and jokingly the Courier of Light, nothing is too big or small for delivery! No matter the ship, K’ilhi oversees all the schedules and routes. He is third in command to overtake Toadie should he fall.
BOSUN
ABACUS GLITCHTRIGGER...And then there’s this asshole. A field officer for the Siren's Bounty, his duty is to ensure safety and security of the crew during missions. Charged with watching over the preparations and deployment of crew members, he keeps in close contact with the hunt group leaders. He is also in charge of the maintenance and upkeep of the ships the Sirens have under their command.


HEAD MEDIC
ERONAN FHEYThe face of the medical team within the Sirens, he makes sure that the crew is stocked and taken care of when there is an emergency. Employing and deploying medics throughout the free company, he keeps a close detail of personal injuries and medical for each Siren. Dictating the general day to day care of the Infirmary, his job is to make sure that everyone who returns survives.



Latika’a - Medical





Llew - Gleaner



T’ashir - henchman




Theo - Cook

Terbish - Mercenary
OOC
Thank you for making it this far and reading about our little group. I hope you decide to give us a shot and come RP!
A little about usWe are a very LGBT+ friendly environment, which means that we do not tolerate any forms of discrimination within the group itself. While we are all adults and discuss topics that are not always PG, we do not and will never allow hate speech. The GMs are too old and too tired to be dealing with such juvenile and idiotic bigotry.
We uphold a strict policy of open communication and require our members to talk to officers concerning any issues within the group. We expect that members will understand and read the rules set within the discord. Everyone here has the right to a safe and drama free experience within FFXIV!
ORGANIZATIONThe group itself is a CWLS linked with our Discord that we use regularly to call for RP and organize events. Not all our members are part of the in-game FC, but regardless are equal within the group. Our FC tag next to your name is not a requirement for being a Siren.

RECRUITMENT
The FC does not recruit through the in-game system, as we require interaction to build the crew. We only pick up members from those who play with us on a regular basis, and as a rule we do not mass recruit. We are a casual RP group that spends a good amount of time simply enjoying FFXIV as a whole. If you have interest in joining the Sirens feel free to contact either Todaluk Direbog, K'ilhi Tia, or Sen’ra Tayuun in game.
BATHHOUSE AND ONSEN
Located on top of a natural hot springs, the Auspicious Fish is well known to many as an Ijin owned establishment. Despite this, the business has thrived in Shirogane since the borders opened to trade after the occupation. Catering to all manner of folks, one thing stands true among the rumors. The white rose is a sign of confidants. A message that what is said within the Fish never leaves. Business dealings, political conversations, and underground meetings are all welcome within.In manners of magic and chaos, the rumors fly that after hours see more than just mortals bathing and relaxing. Talk of Auspice and Yokai mingling within are whispered to curious ears. If the rumors are true, no one is admitting yes or no. Is the fortune of the business from the sorts of business they pull in from the day, or perhaps a little more from the evening's crowd. We will never know. However, regardless, the bathhouse is quite Auspicious indeed.
Proprietor
Myym'sae TayuunProperty manager and head of the Auspicious Fish. He is a talent scout and financial manager for the operations conducted over seas to the east. He maintains the Steelgrin Sirens's assets as well as making sure that any and all work orders go out in a timely manner. He is well aware that not everything he does for the company is legal.
