

The Steelgrin
Sirens
"Let's cause some chaos!"

❝
"When a man is denied the right to live the life he believes in, he has no choice but to become an outlaw."
❝

The Siren's Call | Bounty Board and Tavern

The Siren's Call
Opening their doors to the general public, the Siren’s Call is a known hub for pirates either by sea or air. These gatherings are a great place for captains and their crews to boast of their recent exploits or lament their current misfortunes. Deals, jobs, and all manner of political business can be hashed out in the public eye to keep honest hands and level heads.
Crystal - Mateus: The Mist, Ward 12 Plot 59
We open our doors on the fourth Wednesday of every month.

BEER
The standard fare. If you don't like alcohol, this will probably be what's offered. It's practically water anyway, right?
ALE
Brewed right here in house. Sweet, satisfying, and cheap.
WINE
Merlot? Reisling? It's red. It's white. It's whatever we got. And if you want that rosé stuff, you can buy a glass of both and mix it.
RUM
Good old pirate staple. Always available.
WHISKY
A drink that pairs well with a good cigar. Captain's choice.
GIN
Just Gin. No fancy cocktails here. Best we can do is a lemon wedge.
Smokes
In a small alcove up the first flight of stairs to the left is the smoke room. A private area where folks can procure cigars or shisha to relax. Here you can lounge on carpet, pillow, or cushion to a more mellow crowd.
FISH AND CHIPS.
Typical fare with the battered fish being whatever the chef bought that morning.
MIXED GRILL
You like meat? Great. Have a plate full of it. What kind? Whatever we got left.
BREAD BOWL.
For the people who hate doing dishes. Filled with a hearty seafood stew.
HAND PIE
When you want to eat, but also play cards. No hands were harmed in the making of these pies.
BAR NUTS
Courtesy of the barkeep. He'll keep filling the bowl so long as you keep buying the drinks.
COOKIE PLATE
Ain't no one telling Sweet P she can't bake cookies for the pirates. Not me. Not you. And especially not the crews.
The Auspicious Fish | Onsen and Izakaya

The Auspicious Fish
Located on top of a natural hot springs, the Auspicious Fish is well known to many as an Ijin owned establishment. Despite this, the business has thrived in Shirogane since the borders opened to trade after the occupation. Catering to all manner of folks, one thing stands true among the rumors. The white rose is a sign of confidence. A message that what is said within the confides of the building never leaves. Business dealings, political conversations, and underground meetings are all welcome within.In manners of magic and chaos, the rumors fly that after hours see more than just mortals bathing and relaxing. Talk of Auspice and Yokai mingling within are whispered to curious ears. If the rumors are true, no one is admitting yes or no. Is the fortune of the business from the sorts of business they pull in from the day, or perhaps a little more from the evening's crowd. We will never know. However, regardless, the bathhouse is quite Auspicious indeed.
This venue is open 24/7 and NPC run


Personal and capricious, he is equally adept at earning the respect of his comrades through social navigation as well as physical brawn. Not opposed to getting his hands bloody, he will take any measures necessary to protect the integrity of the Sirens in their whole.
Proprietor
❝ My dear, clearly you just don't possess enough gil. For if you did, you would already have everything you desire. ❞
Avaricious Covetous of his fortunes, you do not get in the way of this man and his gil
Capricious Love for the flair of the dramatic, he is often at the whim of his own curiosities
Vain He loves himself the most, and will do whatever he needs to make sure he comes out on top


history
The history of La Noscea and its governing bodies is long and storied, and in the dawn of its memories the Steelgin Sirens were first founded. Long before Merlwyb won the Trident and heralded her new accord, they were serving and working the waters of Vylbrand as mercenaries and pirates alike. As the thalassocracy settled and the Maelstrom was founded, the Sirens adapted to this change with all the grace of pirates being paid.To this sun, they remain stalwart mercenaries of the Maelstrom’s affiliation. Contractual work is formally filed under the Free Company. In between such jobs, it’s well known that the Sirens accept bounties to keep their pockets full and muscles fresh and free of rust. They vet all bounties that come in to ensure that they don’t conflict with their commitments to the Maelstrom.
Being so old, and being so established within La Noscea, the Steelgrin Sirens have made a reputation for themselves of being loyal to both themselves and any other groups who earn their good grace. In particular, the Allied Societies are accepted and their bounties welcome without any prejudice. Such as it has been, even before the Navigator’s Veil flew its red and black.Know well that to affiliate or join this Free Company is to earn relations for cycles to come - for good or ill.
The Steelgrin Sirens are a loyal crew of mercenaries, gathered together despite the variety of their backgrounds. The common goals they share, and the memories made together, bind them into an unspoken but felt found family. While there isn’t always peace between all Sirens, for each hold separate and unique morals, there is one very clear message in their bond: Mess with us, and you’ll find yourself ripped to the very bottom of the sea.The term ‘mercenaries’ is often associated with that of war and battle, but in truth there is a broader philosophy that the Steelgrin Sirens employ. Any member who has a viable trade, whether it be combative or not, is welcome to take up ranks. There is a wealth to do in maintaining a whole Free Company, particularly one that endeavors to have as many fingers in as many pies as this one. Whether it be from managing stores and shops, to curative and restorative arts, those who are affiliated in civilian roles are eagerly welcomed.This isn’t to say that combatants are unwelcome, either. Ex-gladiators, adventurers, soldiers; those who are more at home among blood and mud will find plentiful employment. The freedom to live their lives as they wish and without direct orders may appeal to those who struggled under such constraints before; or perhaps those seeking out greater fortunes and knowledge in their fields. The Steelgrin Sirens don’t flinch from any background, however sordid or varied it may be.The Sirens will always find a job for anyone with the motivation to better their life.

The Code
Respect the Bounty "The client is both payout and reviewer, so when all is said and done, the job gets finished one way or another. Too many unfinished jobs, or situations that go sideways makes for bad business."
Protect the Crew "That being said, your team is your life line. If the crew is in danger, you drop everything. Ignore the job, forget about the client, drop the treasure, and make sure your people are safe. Our people are priority number one, no exceptions."
Leave None to Suffer "We aren't out to do 'good', but we aren't looking to cause anyone undue suffering. Clean shots, quick interrogations, and no blood sport. Leave all that black karma for the cults."
Leave the Past to Rot "The Sirens don't give a shit about your past, so when you join all of that goes away. What matters now is what you put forth to the crew, so earn your keep and live a better life. Betray us, and suffer a hell beyond your imagining. Your choice, your future..."
First Blood, No Deaths "Quarrels are to be settled on shore. If no reconciliation or equitable resolution can be obtained, the Quartermaster or Captain will set the terms. By blade or fist the two will come to blows under the watch of the company, and through blood or black eye they'll settle their shit for good."

Siren's Song
Under the Red Banner We only accept mercenary contracts from the Maelstrom.
Pirates with Papers We follow the Maelstrom's command when we get paid. Outside of that, we're 100% a pirate crew.
A Route East The Steelgrin Sirens sail between La Noscean waters and the Ruby Sea for mercantile trade. However, their main stomping grounds remain within The Drowned and Siren Song Sea.
Bounty Board These jobs can range from simple guard detail to pest control, all the way up to maelstrom specific marks.
Allied Society Friendly Allied Societies in good standing: Sahagin, Kobold, Kojin
STEELGRIN Sirens Tense relations with the Sanguin Sirens for obvious name related reasons. No blood is shed, but bruised egos and black eyes can sometimes occur from the fallout.
Fish Hooks
Rumors There are always times when the rumor of profit or adventure intersect with stories about the Sirens. A crew that is both fool hearty and gil driven to put forth maximum effort into any job, it's not difficult to imagine that there are quite a few outlandish stories floating about.
Meet & Greet The Sirens are all over the realm with interests in all the major trade-states and stretching from Limsa to as far as Hingashi. It's not out of the realm of possibility that on any given day people come in contact with the Sirens regularly in markets and in the wilds.
Bar Nights The Sirens love their drink, their loud boisterous conversations, and good company. It's never hard to find a group of them laughing in the front of the Siren's Call, or within it at the bar.
Bounty Board The crew is always looking for that next adventure, and they aren't opposed to taking other parties along for the ride. Either hiring the Sirens or being hired yourself, there is always a way to get involved in our plots.


[Crystal - Mateus] Mist ward 12 plot 59
Holding their main headquarters in Limsa Lominsa in an Adventurer's Guildhall called ‘The Siren’s Call’, the sirens broker many tasks to all sorts looking to make a profit. Asking only for a small ‘finder’s fee’ in return for lucrative jobs and tips, the Siren’s Call helps to fund a number of important services that the crew have at their disposal such as informants and vessels. This is also the location to their archives, a library of logs and journals from previous Sirens through the years.

[Crystal - Mateus] Shirogane Ward 7 Plot 46
A neutral refuge with an opulent restaurant and bathhouse, offering the perfect meeting place for private dealings. Owned and operated by the Siren's Bounty, the front provides the crew with a source of revenue to keep the far east side of the company in working order so far from their headquarters. Neutral ground, the location provides a space for all kinds to mingle and creates a very unique atmosphere conducive to finding better and more profitable work and trade across the star.

THE RELENTLESS ~ BRIG
The Siren's flag ship. A relatively large ship designed for combat, on her bow she holds a pair of striking drums and a horn used to strike fear into the enemy. On the stern of the ship is a raised platform with an elaborate roost for cloudkin as large as Zu to perch and rest. Light on cannons, there is a different protection that she uses to her advantage. Being captained by the Beastmaster Todaluk, rumor has it that ships unlucky enough to be caught in battle with the Relentless find their decks crawling with vicious beasts and monsters from the depths of the sea.

MELANCHOLY DREAMER ~ AIRSHIP
Main airship employed by the Sirens for salvaging runs and long distance travel to job sites. Outfitted with an array of new experimental technology, she's not a fighter per say, but in a dogfight you'll never really know what sort of armaments will be deployed. Managed by the eccentric pilot Abacus and his personal crew, the Dreamer is fully customizable. It can be outfitted and optimized to fit whatever mission they are sent to complete.

motifs


Personal and capricious, he is equally adept at earning the respect of his comrades through social navigation as well as physical brawn. Not opposed to getting his hands bloody, he will take any measures necessary to protect the integrity of the Sirens in their whole.
Captain
❝ Despite all my efforts, trials, and tribulation; I still find myself at the mercy of Fate. Bahala na. ❞
Comfortable Wherever he is becomes his space. A man very aware of his strength
Jovial Laughter is the one defining trait about him and it comes easily and loud
Bloodrage Everyone knows to fight at his back and to never get in his way


Both in social settings and in the face of danger, he remains stoic to the point of it becoming uncanny. Carefully managing the volatile nature of the Sirens, he keeps close council with Todaluk. It’s clear that despite his cold nature he is not one to be trifled with.
Quartermaster
❝ I'm a man of my word. You just might not like what I have to say. ❞
No nonsense Quick to get shit done, he's not one you want to joke around with at the bar
Approachable As grumpy as he seems, he always has an ear for the crew
Blademaster Despite an older injury, he is still formidable in combat


Terbish
Mercenary
Local cryptid and shadow lurking in the corners, they watch and wait. Trusted by most, they are able to freely enter places in the Headquarters many barely have access to.

Erlanis
Exploration
A face that appears semi-frequently at the bar, he has been known to take on the bigger jobs the Siren’s put out. Never one to idle, he leaves as easily as he arrives with a jovial nature and a bright smile.

Viora
Records
High-class and independent, she keeps to her duty with a focus very few in the Sirens can claim. Keeping the records and organizing the documents of the library for the Sirens, she holds a vast wealth of knowledge at her fingertips.

Latika'a
Medical
Gregarious and dramatic, he is an infrequent sight at the bar. However, his loud and chaotic nature means that if you’ve met him once, you’ll never forget him. A workaholic, his face is mostly seen in the infirmary helping to mend the Sirens back to working order.

Kan Q'anil
Records
Excitable and always curious, they have come to the Sirens with and interest in digging through all the secrets that pirates could possibly hold. Captivated by tales of adventure on the high seas, they're ready to begin their own exciting tale of daring-do!

Yun
Intelligence
A mysterious man who came to the Steelgrin Sirens without a past. Charming and perceptive, he finds enjoyment stirring the pot and picking up on surrounding gossip. Focused on gathering intel, he has no issues joining in mercenary work when the need for extra hands arise.

Alaric
Engineer
A genius in his own right, the man is able to pick apart and reassemble just about anything. Using his skills to learn and develop unique works of engineering, he’s become a favorite sight in the workshop. You never know what cool gadget or explosions will come out next!

Rafaela
Blacksmith
An intense woman who has worked alongside the Steelgrin Sirens from inception. Loyal to the crew, but not unwilling to call out the shitty behavior of others without a second thought.

G'dhezi
Mercenary
Brother in arms to Captain Todaluk, he is just as loud and boisterous. Always ready for an adventure, there is a fire burning bright at his core. He's been through a lot with the crew, and most would recognize his face as one to have their back.

Muunahoi
Carpenter
Resident Old Guy and carpenter, the Ejinn works to repair broken tables and chairs often caught in the crossfire of bar fights and brawls. Stoic, he is a man of few words.

Eronan
Medical
An older viera that has lived long enough to feel the weight of his years heavy on his shoulders. World weary, he has not let the sorrow of age take hold in his bones. The fatherly face of the medical team within the Sirens, he makes sure the general day to day care of the infirmary is kept to standard.

Kjorn
Guard
A soldier in all but name, he is stoic and always watching his surroundings. Now a common face within the Call, he keeps the peace as a bouncer. Life bears a heavy weight on his shoulders, and it can be difficult to engage him in conversation.

Abacus
Engineering
...and then there is this asshole. A field officer for the Siren's Bounty, his duty is to ensure safety and security of the crew during missions. Charged with watching over the preparations and deployment of crew members, he keeps in close contact with the mercenary groups and their leaders.

T'ashir
Henchman
Never far from Abacus, the stoic man pays little attention to the struggles of his fellow Sirens. He does what Abacus tells him without complaint or hesitation as he tends to be the heavy lifter of the two. Some wonder if he is even employed by the Sirens at all.

Gale
Guard
Resident surfer dude and blitzball enthusiast, he works the back kitchen as a dishwasher and mess hand. He also tends to be the one leaping in from the kitchen to break up bar brawls.

Llyr
Barkeep
A gregarious socialite behind the bar, Llyr is handsome and he knows it. Employed by the Sirens as a barkeep, he works regular hours and is a common face at the bar itself.

Cobalt
Legal
A shrewd business man who understands the ins and outs of the legal processes throughout the star. Legal council and occasional retainer when things get dicey for the Siren's more shady dealings.

Bane
Records
A shy and nervous sort, he found his way to the Sirens through chance. A sharlayan through and through, he works in the library going through the many books the Siren's have plundered over the years.

Reinette
Records
A strong, independent woman who needs no man, she has come under the employment of the Sirens for book restoration. Clear in her contempt for the rowdy members of the Sirens, she is free with her scathing humor and sharp wit.

Cecilia
Mercenary
A strong-as-an-ox monk with the energy to fuel the sun. Outgoing and helpful, she’s often found socializing in the Call with her hunt group and fellow Sirens.
A little About Us
Thank you for making it this far and reading about our little group. The Sirens were formed as a gaming community back in 2012 spanning across many MMOs that have come and went from City of Heroes to Wildstar and now to FF14. We are a very LGBT+ friendly environment that uplifts marginalized voices, which means that we do not tolerate any forms of discrimination within or without of the group. Created to be a place for a casual group of friends to roleplay out pirate shenanigans, expect there to be quite a bit of silly and serious RP to be had.The group itself is a casual space where folks come together to run content as well as RP. We have a wide variety of activities that folks enjoy, and all the RP is come and go as you please without too much expectation. If what we offer sparks your interest we hope you decide to give us a shot and come RP!


Recruitment
The FC does not recruit through the in-game system, as we require interaction to build the crew. We typically pick up members from those who show active interest and RP with us on a regular basis. We are a casual RP group that spends a good amount of time simply enjoying FFXIV as a whole. If you have interest in joining the Sirens feel free to contact either Todaluk Direbog or Sen’ra Tayuun in game.
Organization
The group itself is contained within a CWLS linked to our Discord that we regularly use call for RP and organize events. Not all our members are part of the in-game FC, but regardless are equal within the group. The discord is where we hang out and organize most of our RP stories and hangouts. Our FC tag next to your name is not a requirement for being a Siren, but if you want to join in-game we keep consistent buffs up!



























